I love puppets!
My main focus is screenwriting, game writing, cartooning and fiction writing. I also enjoy web development, writing reviews and narrative essays, digital product design, producing video and mentoring other creative people.
If you are struggling to find clients and you want a fancy shop window for your business/creative service/tech products, or whatever, I can obtain the perfect theme for your purpose and customise it for you. If you are struggling with a design concept of a game or toy, or other play design-based piece of work, I have a ton of experience with this kind of work and I can help you with the writing. If you want more great writing in your game, no matter what kind of game it is, I’m your guy. Or if you are writing a book but you are struggling and you need a bit of help, I can write about 1,300 words for you, pay upfront and I’ll give you full commercial use, but I would like to be credited for helping. I specialise in memoir or business, with this kind of gig.
Let me help you
My life’s ambition is to look back at a massive body of work – stories, visual works and designs. And to also create something that never existed before. My approach toward this goal, is heavily influenced by Lloyd Kaufman’s Troma. To bang out fresh ideas constantly, except in addition to this: with attention to detail, strong craftsmanship, innovation and thoroughly sophisticated intellect – but as many works as humanly possible – to stimulate the gears in my head, and provide momentum for my career.
I am seriously fascinated by the development of mechatronic products. Mechatronics is a combination of mechanical output and electronic parts (usually the brain and power source are electronic.) This includes but is not limited to animatronics. You can have mechatronic spaces, toys, art installations and physical-digital products.
Digital products are products that utilise technology for their function. Often this means things like software and electronic games and hardware. With either invisible moving parts or physical electronically controlled moving parts. However, physical-digital products can be any finished physical thing (that is to be sold) that uses technology for its physical functioning. These are technically analogue ie physically-functioning items as opposed to software/hardware. The term, analogue, was used in the past in the game dev cycle to differentiate between video games and board games/tabletop – or toys; those with technology powering their function, versus those without. Lego for example began as an analogue play set toy, until the introduction of Lego Technic which is electronic and ‘making things move.’
Animatronics refers to creatures (usually for screen stories) that are puppets with mechanical movements (animation) powered by electronics (often also with an electronic brain – to make the controller’s job easier, it is possible for some of the more complicated controls to be automated via electronics.) An example of a physical-digital product could be a consumer robot – these are physical toys, but they are also digital because their function is electronically powered and programmed. Whereas a straight digital product might be Facebook (software) or a Barcode Reader (hardware).
Consumer robots are only just mechatronics because there is little mechanical engineering involved in its function. Physical-digital products that are also widely regarded as mechatronics are not as common – perhaps something like an animated physical mouse maze that is electronically powered and programmed. However, the cost of making such things in today’s market make it less likely to be a viable consumer product – it would more likely be found in a museum as an attraction or a piece of art. An animatronic arm could be a digital-physical product – and also mechatronic. And then mechatronic products which are not animatronics – it would have mechanical parts but would not itself be animated, and it would have electronic brain and power. A consumer robot it may be argued is not animatronic because while it moves, it lacks a face; a disguise.
Who are my icons?
the intersect of art and intellect
Film Directors “Tony Scott, Jim Henson, Tom Holland, Julian Schnabel, Chan-wook Park, Takashi Miike, Milos Forman”
Filmmakers “Lloyd Kaufman, David Cronenberg, Spalding Gray, Shane Carruth, Olivier Assayas, Lars Von Trier, Harmony Korine, Jean-Pierre Jeunet, Hal Hartley”
Authors “Stephen King, Douglas Coupland, Terry Pratchett, Glen Duncan, Greg Egan, Roald Dahl.”
Animation “Don Hertzfeldt, Brendon Small, Anna Mantzaris, David Firth, Bruce Timm, Henry Selick”
TV “Sera Gamble, Alex Gansa, Joe Penhall, Cantwell + Rogers”
Comedy “Rik Mayall”
Casey Pugh – software developer and filmmaker
Lili Zanuck – film producer and director
Stephen Chiodo – fx guru and film director
What problems do I want to solve with my career?
1. To help young people achieve their goals earlier, to avoid them falling into depression due to fixations on creative failure
2. To inspire change – forward movement in industry and education
3. To improve entertainment quality standards and local production/festival infrastructure
4. To tell great stories and design innovative products and fun digital art
5. To help beginner writers better construct their means of expression
As far as ecology, I feel like I’ll pass the buck to someone more passionate about solutions. And simply inspire and support those of the next generation with those causes as a passion. And do my bit in small ways.