I love puppets!

My portfolio is >here.<

I am heavily influenced by smart, fun and innovative projects such as the work by: Stephen King, Terry Pratchett, Greg Egan, Jhonen Vasquez, Sam Kieth, Doug TenNapel, Don Hertzfeldt, Henry Selick, Brendon Small, Bruce Timm, Tony Wong, John Leekely, John Kricfalusi, Anna Mantzaris, David Feiss, Chris O’Neill (Oney), David Firth, Jay Silver, Eric Chahi, Emiko Yamamoto, Richard Garfield, John Newcomer, Will Wright, Arnt Jensen, Erik Svedang, Messhof, David Scott Jones (game designer), Matt Forbeck, Kevin Yagher, John Carl Buechler, Tom Holland (film director), Spalding Gray, Lili Zanuck, Jim Henson, Chan-wook Park, Miike, Assayas, Mamet, Chiodo, Troma, Jeunet, Aja, Von Trier, Korine, Wes Craven, David Cronenberg, Shane Carruth, Julian Schnabel, S. S. Wilson, Hal Hartley, David Peoples, David Slade, Casey Pugh, Robert Lantos, Kevin Smith, Paul Verhoeven, Sera Gamble, Alex Gansa, Chris Cantwell + Rogers, Josh Schwartz, Rik Mayall, Dylan Moran, Chris Morris, Joe Penhall, David Simon and Kurt Sutter.

My main focus is design/sketch art, cartoons and fiction writing, but I also enjoy writing reviews, producing (software, video) and coding.

My life’s ambition is to look back at a massive body of work – stories, visual works and designs. And to also create something that never existed before. My approach toward this goal, is heavily influenced by Lloyd Kaufman’s Troma. To bang out fresh ideas constantly, except in addition to this: with attention to detail, strong craftsmanship, innovation and thoroughly sophisticated intellect – but as many works as humanly possible – to stimulate the gears in my head, and provide momentum for my career.

What problems do I want to solve with my career?

1. To help young people achieve their goals earlier, to avoid them falling into depression due to fixations on creative failure

2. To inspire change – forward movement in industry and education

3. To improve entertainment quality standards and local production/festival infrastructure

4. To tell great stories and design innovative products and fun digital art

5. To help beginner writers better construct their means of expression

As far as ecology, I feel like I’ll pass the buck to someone more passionate about solutions. And simply inspire and support those of the next generation with those causes as a passion. And do my bit in small ways.

How can I help you?
fiverr: mikebprowriter

As I see it, cartoons are the most flexible medium of creativity in existence today. The medium also simultaneously releases your inner child, and refuses to censor your grownup NSFW fascinations.

And I’m a superfan of comic books but I have favourites in Marvel, DC, Image, Jademan, British comics, Slave Labor Graphics and other indies: Clayface, Uncanny X-Men, Ravage 2099, Spiderman villains, Wolverine Vol. 2, Jim Lee, Generation X, Maggott, Marrow, Havok, Cable & Deadpool, Omega Red, X-force, X-factor and the Punisher. What If? Elseworlds, Tangent, The Nail, The Terrifics. Death’s Head, Checkmate, Eagle, Wild C. A. T. S. and Wetworks. Jae Lee, Wildstar, Silver Surfer, Swamp Thing, Richard Horie, Jack Cole, Alan Scott/Michael Holt/Atom Smasher – JSA, Tony Wong, Jhonen Vasquez, Friends of Maxx, Lucifer, Kelley Puckett, Faceache/Buster, Robert Crumb, Richard Thompson, Rube Goldberg, Chris Hallbeck, Graphicurry, The Awkward Yeti, Wawawiwa.

I have been writing for most of my life. Trained as an expert writer (mostly novels, games and scripts), I am now working as a freelance tutor (mostly creative subjects). I am also a self-taught cartoonist/character designer/songwriter/art director/product designer (with a strong background in poetry, making movies on video and sketching.)

Beginning my career as a classically trained freelance author/scriptwriter/filmmaker/manuscript assessor and sketch artist in 2012, I have scribbled my way through a career spanning 7 years and counting. In 2018, my professional contributions were in mentoring as a Manuscript Assessor and in art services as a Custom Cartoonist.

I write mostly in my favourite genres: indie drama, scifi action, modernist urban/rural/suburban fantasy, and horror/comedy. I hope to emulate the level of innovation, cleverness and sophistication of my favourite games and movies.

Imagination is a powerful force; once wrangled can birth tremendous discovery and perspective on the lives we experience. Through understanding the best and the darkest moments that force themselves upon us, brilliant and believable solutions can be spun. The characters and the worlds I create come from this imagination, practiced by a history of writing since childhood and a lifetime of world travel — traversing the globe four times over. 

As a disciplined and tenacious writer, my work has spanned screenplays, stage plays, non fiction, novels, animation and short stories— having realised first-hand the benefit of writing as a recovery and healing process, I take regular involvement in the mental health community; which has welcomed me as a friend and supporter for years. 

In addition to a formal degree in creative writing, one of my manuscripts has won a mentorship with the New Zealand Society of Authors

Harnessing my creative ambition and desire to learn & produce I am an active member of the open source software/hardware community. I have backed over 65 projects on Kickstarter®. Using writing as a medium, I contribute to Tripadvisor as a travel blogger and offer my expertise and guidance directly to those in need on a work-for-hire basis via Fiverr® and Freelancer®. 

Wishing to foster creativity within my ever expanding community, I have dedicated myself to helping people better articulate their ideas and raise awareness for creativity as a whole— organising entertainment events, producing open source hardware, social software and affordable websites, and constantly exploring new mediums in which to express creative direction. 

Established within the New Zealand creative community, I look forward to hosting local business-powered creative drives, outdoor drive-in film marathons, and general fundraising…fostering the creativity, community, and culture of my world.

In my novels and screenplays, first is the idea. Then I figure out what the story is that I want to tell; what I want to express. Then I plot out the events and the characters required for those events. Then I summon the characters and watch them hanging out and interacting with each other. I test them with the situations and riff on the settings like God. Then I organically weave together the events, and the journeys of the characters. Meanwhile, amping up what I’m trying to express. Draw the next paragraph from the one I just wrote, while not forgetting what I’m trying to say. I get to know the characters and they start speaking to me and doing things I hadn’t expected, which (like time travel) changes the plot. Eventually I stop writing, that’s when I decide it’s ready to rewrite – which usually takes a month or four.

a movie I made in college (in 1 day with no money)

Biography

A visit to the Jim Henson exhibition as a child changed my life.

My passion was then solidified by reading the works of Stephen King, Terry Pratchett, Douglas Adams, Orson Scott Card, Paul Jennings and Roald Dahl. Later in life I started a journey of literary exploration with other authors such as Patrick McGrath, Sudhir Venkatesh, Eric S. Raymond, Albert-Laszlo Barabasi, Sergei Lukyanenko, F. Paul Wilson, Dale A. Dye, Stephen Laws, Lorenzo Carcaterra, Robert Louis Stevenson, Nabokov, Ginsberg, Bram Stoker, Justina Robson, Greg Egan, Glen Duncan and Shane Koyczan.

I was born in Colchester, England in the early eighties. At age six, I left behind a strict British primary school – where I had to wear a shirt and tie, to live in the North Island of New Zealand – where it was so hot that no-one wore shoes. 

My sister and I were the only white kids in a predominately Maori shearing community in a small rural town. I went to a school with only eight kids. Race was not an issue, but I did absorb a lot of the native New Zealand culture – hangi, eeling, camping, Marae culture, and my friends’ rituals such as the hongi, spending insanely hot summers in the school pool – so many wonderful memories. My family moved around a lot, so I have lived in almost all corners of New Zealand.

As a youngling, I had aspirations of becoming an inventor and professional wrestler, having studied Tae Kwon Do, Judo, Kung Fu, Wing Chun, Kali Stick-fighting, Thai Boxing and Kickboxing. My focus turned to programming, using BBC BASIC to write my first game at age 11, as well as documentation for mods and RPGs. At 15, I achieved 98% in algebra; the highest mark in my high school, even higher than the bursary students and I was a junior. Then moved to the South Island to study creative writing, woodworking, critical analysis and filmmaking on video – that’s also when I started learning video editing.

I left high school at 17 and studied making short movies on video for television at polytechnic. My favourite movies that year were Mortal Kombat (1995) and Spawn. I also studied writing, radio, and crewing and performing for children’s theatre. Then I moved to Wellington to get serious about novel writing and game programming. While struggling with depression, anxiety and social phobia, recovering from psychosis and mild agoraphobia, I studied towards a Bachelor of Applied Arts degree in screenwriting –  completed in 2011. I won an award from the NZSA for my novel in development in 2012.

So having written my first large manuscript in 1995, my first pro-grade manuscripts (a tv pilot – which TVNZ liked, but deemed too expensive to make. And a short novel) in 2002-2003. And trying since then to perfect my writing in order to attain commercial success without sacrificing my artistic integrity. In 2019 I was approached by an American producer and we embarked on a project, together. I decided to write 10 manuscripts in a year and brute force pitch them to relevant organisations. Meanwhile learning Javascript and producing projects on micro-budgets myself. And a zine, theatre, community arts management/fundraising and organising geeky events.

– also working with an online team to make a graphic novel, a webcomic and a collaborative indie video game.

I have been reading DC Comics since discovering Hal Jordan, JSA, Captain Atom, Clayface and Plastic Man as a kid. I love visual storytelling. Scriptwriting for both screen and sequential art is one of my core passions.

I like to get my game on: I love the amiga, sega master system, mega cd fmv, acorn archimedes, ps1. Some Nintendo: Mario, Joust and Alfred Chicken. Sonic, Sega-Disney, Rayman 2D, Dig Dug, Eric Chahi and Alex Kidd are my jam. indie on steam is wonderful, so are media molecule, neostream, klei, emiko yamamoto, stikipixels, exosyphen, hemisphere games and sloclap, northway, classic pc, richard garfield, syphon filter, lemmings, c64 and playdead. I’m a big fan of Wall E and Hell’s Kitchen on DS… I do enjoy the odd play session on my ps3 and occasional tabletop and digital tabletop and classic macintosh (Marathon, Shuffle Puck Cafe, Pipe Mania, Hexen, Heretic.)

My top 3 favourite genres for game dev (and as a gamer) are strategy, adventure and action-platformer.

I was lucky to land an Assistant Producer role on a student indie video game project (which was unfortunately not completed) in 2003.

I’m pretty obsessed with computers and am interested in all things technology; mecha, hardware and software. I’m a thinker, and I’ve always had difficulty trying to build complicated things with my hands (though I’m good at woodwork and to a lesser extent metalwork and sewing), but I’ve always been a quick study of how things operate – esp. mechanically – I tried to build a robot once, but never finished.

So I’ve been imagining and designing robots since I was eleven. I’ve always loved the idea of a harmless war. Boys love violence in play, but kids don’t usually like the idea of killing people in real life. So I turned to robots because you can have lots of real violence and no people get hurt – like the Real Steel movie (which was terrible) and Dean Kamen’s FIRST.

Then as I fell in love with science fiction, my keen following of science grew from robots to include things like social science, psychology, software design, hardware design, mecha design and anthropology. Major thought-provoking books for me were (social science) Walden Two, (anthropology) Microserfs, (philosophy) I Lucifer by Glen Duncan, and (art theory) Superfolks. Recently I’ve started to get into Arduino for toy design prototyping. Inventions that I would have liked to have come up with: Endless Computers, Magic: the Gathering, Ipad, smartphone, Microsoft Office, Minecraft, Playdate, Arduboy, Game Bender.

I’m a pretty big fan of nostalgia, and I’m a fairly big snob when it comes to movies and games. Stuff from the 60’s, 70’s, 80’s and 90’s – especially bad scifi, funny b-horror, scary, sexy, creepy, crazy, balls-out and magical (where the innovation outshines the cheese) stories and visuals that managed to stand the test of time, or that I think will. This does form part of my creative approach, homage to nostalgic influences that were also pretty great. But I also like new ways of doing things, flipping the expected on its ass, serving the story with everything I do – integrity of art, and coming up with ideas and emotional expression that feel honest, true and unique to me.

I love writing novels – I am in a long-term romantic relationship with horror because:

When I was a kid I was excited about language and storytelling. I would consume fantasy novels constantly.

​When I was ten, I picked up It by Stephen King. He gave us this constructed world but it was a complete world with the theology – these ancient Gods (It and the turtle.) With psychology of sociopaths, deep as hell characters, a story of sexual and emotional maturation, a horror story and an epic history of both a town and a smaller society; this group of friends, the losers club – with whom I absolutely identified as much as I did with King’s world.

I was truly inspired by this book and three years later attempted to write my own epic fantasy story about the world as I saw it. I didn’t get published, so I kept trying. I even sculpted a clay 3d cross-section diagram of my multiverse. I studied alot – a degree in creative writing and two other courses – one in 2D digital art (the learning connexion – level 6), the other in media studies (video production major.) In 2002, I rewrote my epic fantasy as a short novel, but then became side-tracked by trying to launch my script-writing career. Other influences include rural life in New Zealand, Paul Bonner’s Nepharite warlords in the Mutant Chronicles tabletop game Universe especially agents of Semai and Algeroth, and growing up playing Magic: the Gathering.

I’m planning to also write epic horror – and design pen-and-paper RPGs and interactive animated visual novels. I am interested in getting more involved in the wargaming miniatures scene – games workshop CMGs (blood bowl, 40k, epic, necromunda.) And learning sports choreography writing.

I delight in providing useful feedback on other people’s screenplays and other scripts – I have had 8 gigs so far with 100% satisfied clients. I had a diverse range of projects to analyse and support with constructive comments and ideas for improvements and I thoroughly enjoyed giving them all the extra help they needed to get closer to that goal of finishing a great script and getting it made.

testimonial by L.C.E.