I love puppets!

My main focus is screenwriting, game writing, cartooning and fiction writing. I also enjoy web development, writing reviews and narrative essays, digital product design, producing video and mentoring other creative people.

If you are struggling to find clients and you want a fancy shop window for your business/creative service/tech products, or whatever, I can obtain the perfect theme for your purpose and customise it for you. If you are struggling with a design concept of a game or toy, or other play design-based piece of work, I have a ton of experience with this kind of work and I can help you with the writing. If you want more great writing in your game, no matter what kind of game it is, I’m your guy. Or if you are writing a book but you are struggling and you need a bit of help, I can write about 1,300 words for you, pay upfront and I’ll give you full commercial use, but I would like to be credited for helping. I specialise in memoir or business, with this kind of gig.

Let me help you


My life’s ambition is to look back at a massive body of work – stories, visual works and designs. And to also create something that never existed before. My approach toward this goal, is heavily influenced by Lloyd Kaufman’s Troma. To bang out fresh ideas constantly, except in addition to this: with attention to detail, strong craftsmanship, innovation and thoroughly sophisticated intellect – but as many works as humanly possible – to stimulate the gears in my head, and provide momentum for my career.

I am seriously fascinated by the development of mechatronic products. Mechatronics is a combination of mechanical output and electronic parts (usually the brain and power source are electronic.) This includes but is not limited to animatronics. You can have mechatronic spaces, toys, art installations and physical-digital products.

Digital products are products that utilise technology for their function. Often this means things like software and electronic games and hardware. With either invisible moving parts or physical electronically controlled moving parts. However, physical-digital products can be any finished physical thing (that is to be sold) that uses technology for its physical functioning. These are technically analogue ie physically-functioning items as opposed to software/hardware. The term, analogue, was used in the past in the game dev cycle to differentiate between video games and board games/tabletop – or toys; those with technology powering their function, versus those without. Lego for example began as an analogue play set toy, until the introduction of Lego Technic which is electronic and ‘making things move.’

Animatronics refers to creatures (usually for screen stories) that are puppets with mechanical movements (animation) powered by electronics (often also with an electronic brain – to make the controller’s job easier, it is possible for some of the more complicated controls to be automated via electronics.) An example of a physical-digital product could be a consumer robot – these are physical toys, but they are also digital because their function is electronically powered and programmed. Whereas a straight digital product might be Facebook (software) or a Barcode Reader (hardware).

Consumer robots are only just mechatronics because there is little mechanical engineering involved in its function. Physical-digital products that are also widely regarded as mechatronics are not as common – perhaps something like an animated physical mouse maze that is electronically powered and programmed. However, the cost of making such things in today’s market make it less likely to be a viable consumer product – it would more likely be found in a museum as an attraction or a piece of art. An animatronic arm could be a digital-physical product – and also mechatronic. And then mechatronic products which are not animatronics – it would have mechanical parts but would not itself be animated, and it would have electronic brain and power. A consumer robot it may be argued is not animatronic because while it moves, it lacks a face; a disguise.

Who are my icons?

the intersect of art and intellect

Film Directors “Tony Scott, Jim Henson, Tom Holland, Julian Schnabel, Chan-wook Park, Takashi Miike, Milos Forman”

Filmmakers “Lloyd Kaufman, David Cronenberg, Spalding Gray, Shane Carruth, Olivier Assayas, Lars Von Trier, Harmony Korine, Jean-Pierre Jeunet, Hal Hartley”

Authors “Stephen King, Douglas Coupland, Terry Pratchett, Glen Duncan, Greg Egan, Roald Dahl.”

Animation “Don Hertzfeldt, Brendon Small, Anna Mantzaris, David Firth, Bruce Timm, Henry Selick”

TV “Sera Gamble, Alex Gansa, Joe Penhall, Cantwell + Rogers”

Comedy “Rik Mayall”

Casey Pugh – software developer and filmmaker

Lili Zanuck – film producer and director

Stephen Chiodo – fx guru and film director

What problems do I want to solve with my career?

1. To help young people achieve their goals earlier, to avoid them falling into depression due to fixations on creative failure

2. To inspire change – forward movement in industry and education

3. To improve entertainment quality standards and local production/festival infrastructure

4. To tell great stories and design innovative products and fun digital art

5. To help beginner writers better construct their means of expression

As far as ecology, I feel like I’ll pass the buck to someone more passionate about solutions. And simply inspire and support those of the next generation with those causes as a passion. And do my bit in small ways.

a short video movie I made at Polytechnic in 1 day with no money!

I have been writing for most of my life. Trained as an expert writer (mostly novels, games and scripts), I am now working as a freelance tutor (mostly creative subjects). I am also a self-taught designer, art director, cartoonist and producer (with a strong background in poetry, making movies on video and sketching.)

Beginning my career as a classically trained freelance author/scriptwriter/filmmaker/manuscript assessor and sketch artist in 2012, I have scribbled my way through a career spanning 7 years and counting. In 2018, my professional contributions were in mentoring as a Manuscript Assessor and in art services as a Custom Cartoonist.

I write mostly in my favourite genres: indie drama, scifi action, modernist urban/rural/suburban fantasy, and horror/comedy. I hope to emulate the level of innovation, quirkiness and sophistication of my favourite games and movies.

Imagination is a powerful force; once wrangled can birth tremendous discovery and perspective on the lives we experience. Through understanding the best and the darkest moments that force themselves upon us, brilliant and believable solutions can be spun. The characters and the worlds I create come from this imagination, practiced by a history of writing since childhood and a lifetime of world travel — traversing the globe four times over. 

As a disciplined and tenacious writer, my work has spanned screenplays, stage plays, non fiction, novels, animation and short stories— having realised first-hand the benefit of writing as a recovery and healing process, I take regular involvement in the mental health community; which has welcomed me as a friend and supporter for years. 

In addition to a formal degree in creative writing, one of my manuscripts has won a mentorship with the New Zealand Society of Authors

Harnessing my creative ambition and desire to learn & produce I am an active member of the open source software/hardware community. I have backed over 65 projects on Kickstarter®. Using writing as a medium, I contribute to Tripadvisor as a travel blogger and offer my expertise and guidance directly to those in need by writing e-courses and providing online tutoring.

Wishing to foster creativity within my ever expanding community, I have dedicated myself to helping people better articulate their ideas and raise awareness for creativity as a whole— organising entertainment events, producing open source hardware and software, social software and affordable websites, and constantly exploring new mediums in which to express creative direction. 

Established within the New Zealand creative community, I look forward to hosting local business-powered creative drives, outdoor drive-in film marathons, and general fundraising…fostering the creativity, community, and culture of my world.

In my novels and screenplays, first is the idea. Then I figure out what the story is that I want to tell; what I want to express. Then I plot out the events and the characters required for those events. Then I summon the characters and watch them hanging out and interacting with each other. I test them with the situations and riff on the settings like God. Then I organically weave together the events, and the journeys of the characters. Meanwhile, amping up what I’m trying to express. Draw the next paragraph from the one I just wrote, while not forgetting what I’m trying to say. I get to know the characters and they start speaking to me and doing things I hadn’t expected, which (like time travel) changes the plot. Eventually I stop writing, that’s when I decide it’s ready to rewrite – which usually takes a month or four.


I value my combination of: varied humour styles, a fascination with nostalgia and dismantling/process analysis, my intellectual/visual personal imprint, creating design which is both reactive to excessively progressive technology and respecting my deep and powerful need to create something new.

To describe my fascination with Stephen King’s work: here is an attempt –

I love writing novels – I am in a long-term romantic relationship with horror because:

When I was a kid I was excited about language and storytelling. I would consume fantasy novels constantly.

​When I was ten, I picked up It by Stephen King. He gave us this constructed world but it was a complete world with the theology – these ancient Gods (It and the turtle.) With psychology of sociopaths, deep as hell characters, a story of sexual and emotional maturation, a horror story and an epic history of both a town and a smaller society; this group of friends, the losers club – with whom I absolutely identified as much as I did with King’s world.

I was truly inspired by this book and three years later attempted to write my own epic fantasy story about the world as I saw it. I didn’t get published, so I kept trying. I even sculpted a clay 3d cross-section diagram of my multiverse. I studied alot – a degree in creative writing (whitireia polytechnic) and two other courses – one in 2D digital art (the learning connexion – level 6), the other in media studies (video production major.) In 2002, I rewrote my epic fantasy as a short novel, but then became side-tracked by trying to launch my script-writing career. Other influences include rural life in New Zealand, Paul Bonner’s Nepharite warlords in the Mutant Chronicles tabletop game Universe especially agents of Semai and Algeroth, and growing up playing Magic: the Gathering.

I’m planning to also write epic horror – and design pen-and-paper RPGs and make indie video games. I am interested in getting more involved in the wargaming miniatures scene – games workshop CMGs (blood bowl, 40k, epic.)

Philip Francis Nowlan created Buck Rogers, which inspired Flash Gordon (Defenders of the Earth was a favourite 80’s cartoon of mine) which (along with the work of Lucas’ friend, a comparative theologist and mythologist) inspired Star Wars.

So having written my first large manuscript in 1995, my first pro-grade manuscripts (a tv pilot – which TVNZ liked, but deemed too expensive to make. And a short novel) in 2002-2003. And trying since then to perfect my writing in order to attain commercial success without sacrificing my artistic integrity. In 2019 I was approached by an American producer and we embarked on a project, together. I decided to write 10 manuscripts in a year and brute force pitch them to relevant organisations. Meanwhile doing a ton of deep design research and producing projects on micro-budgets myself.

I have been reading DC Comics since discovering Hal Jordan, JSA, Captain Atom, Clayface and Plastic Man as a kid – later I would spend much time reading Image, Slave Labor, Wolverine and Punisher, Generation X and Uncanny X-Men. Ravage 2099, Al Gordon, Roy Thomas, Friends of Maxx, Squee and JTHM, Death’s Head, Wetworks, Hellshock, Michael Holt, Alan Scott, Eagle, Faceache, Marvel two-in-one issue 86, Spiderman villains, Cable and Deadpool, Checkmate, Argus Bloodlines, Richard Horie, Richard Thompson, Rube Goldberg, Robert Crumb. I love visual storytelling. Scriptwriting for both screen and sequential art is one of my core passions.

…Then as I fell in love with science fiction, my keen following of science grew from robots to include things like social science, psychology, software design, hardware design, mecha design and anthropology.

A few major thought-provoking books for me were (social science) Walden Two, (anthropology) Microserfs, (philosophy) I Lucifer by Glen Duncan, and (art theory) Superfolks.

I’m a pretty big fan of nostalgia, and I’m a fairly big snob when it comes to movies and games. Stuff from the 50’s, 80’s and 90’s – especially bad scifi, funny b-horror, scary, sexy, creepy, crazy, balls-out and magical (where the innovation outshines the cheese) stories and visuals that managed to stand the test of time, or that I think will. This does form part of my creative approach, homage to nostalgic influences that were also pretty great. But I also like new ways of doing things, flipping the expected on its ass, serving the story with everything I do – integrity of art, and coming up with ideas and emotional expression that feel honest, true and unique to me.

I’m a huge fan of the Sega, PS1, C64, Amiga and ZX Spectrum.

I love listening to music in the background while I write, draw, browse concept art or design. Mostly Neil Young, Pantera, RATM, AC/DC, Megadeth, Skid Row, Efterklang, Dire Straits, B52s, Journey, Styx, Manfred Mann’s Earth Band, Rancid, CCR, Amanda Palmer, Aphex Twin, Daft Punk, Slipknot, Portishead, Hollie Smith, Devildriver/Coal Chamber, Hobo Johnson, Van Morrison, Whitesnake, Everlast, Citizen Cope.

I don’t want to be forgotten. I want to leave something behind, I want my life to have had meaning – for this I feel that I need to effect positive change in the world, to impact society, to make an imprint of myself that will not decay before our species does. To change minds, inspire hope and change. To motivate deep thought. To move tech forward to solve problems or inspire and enable the next generation to move tech and society forward to solve problems. these are turbulent times so there are possibly more problems now than ever. climate, politics, hate, inequality, economy, poverty, the destruction of the hard worker and his/her life/family, bullying (more hate), and harassment (hate turned to action.)


Through powerful stories, designs, sketches and tech: YA novels (14-17) and sequential art, documentaries, designs, digital products, cartoons, critical analysis, written ideas, songs for video, and games.

My stories, designs, sketches and tech are not happy, joyful, naive works of fluff. Alot of my stuff is quite dark and cynical. I value quality and true realism over false positivity. I still feel that I am an optimist myself. I mean, believing that my work will not decay and that our species will survive in these times is somewhat optimistic. I don’t write happy even when I am. What makes me happy is humour and passion. Effectiveness, creative integrity, dismantling/process analysis – to reveal something new about something old, creating something new and unique. Thinking –  that is deep, complex and thorough. Sophisticated craftsmanship, respect for the sanctity of older processes – these values are authentic to me.

critique by L.C.E. of my script